@startuml
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!define MATERIAL_PUBLIC(_alias) ENTITY(rectangle,black,public,_alias,MATERIAL PUBLIC)
!define MATERIAL_PUBLIC(_alias, _label) ENTITY(rectangle,black,public,_label, _alias,MATERIAL PUBLIC)
!define MATERIAL_PUBLIC(_alias, _label, _shape) ENTITY(_shape,black,public,_label, _alias,MATERIAL PUBLIC)
!define MATERIAL_PUBLIC(_alias, _label, _shape, _color) ENTITY(_shape,_color,public,_label, _alias,MATERIAL PUBLIC)
skinparam folderBackgroundColor<<MATERIAL PUBLIC>> White
@enduml